Diferencia entre revisiones de «Learning Games»
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Línea 28: | Línea 28: | ||
* [http://www.depressionquest.com/ Depression Quest] | * [http://www.depressionquest.com/ Depression Quest] | ||
* [http://www.zachtronics.com/tis-100/ TIS-100] | * [http://www.zachtronics.com/tis-100/ TIS-100] | ||
=== Real Experiences === | |||
* [http://www.cbc.ca/news/technology/schools-use-video-games-as-teaching-tools-1.970855] [http://upperschool.q2l.org/ Quest to learn] | |||
== Examples of videogames == | == Examples of videogames == |
Revisión del 18:40 10 sep 2015
Links Collection
- Can we reliably measure the general factor of intelligence (g) through commercial video games? Yes, we can!
- Video Games Play May Provide Learning, Health, Social Benefits, Review Finds
- Pegi
- Brain Gamer
Resources
Opinion
- The sometimes fatal attraction of video games
- ‘Video games are something to educate yourself about, to embrace’
- No necesitamos juegos educativos, sino educadores que puedan jugar
- Violent Video Games and Real-World Violence: Rhetoric Versus Data.
- ¿Se pueden crear ciudadanos virtuosos controlando la cultura?
- La violencia en películas y videojuegos ¿vuelve más violenta a la sociedad?
- The Wrong Way to Talk About Violence in Movies
Videogames and politics
- The Guardian Cities: Skylines challenge – can I build the world's greenest city?
- The Guardian Cities: Skylines challenge – can I build a truly anti-capitalist city?